Technology Chrome will let you have AR experiences, no app needed

14:57  10 may  2018
14:57  10 may  2018 Source:   engadget.com

Oculus is developing an immersive theater VR experience with real actors

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Chrome will let you have AR experiences , no app needed . Hulu's new guide provides fast access to live TV. Firefox takes a big step towards eliminating passwords. Apps . Android. iPhone.

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a hand holding a cellphone© Provided by Engadget Google believes that 2018 is the year the web turns a corner and starts becoming more immersive, and the company's new WebXR API is at the heart of its efforts. Long story short, WebXR provides a platform to more easily optimize and integrate VR and AR experiences right into web browsers, and developers can start working on crafting VR experiences for Chrome with the API today. In-browser VR has been a thing for a while, though — web-based AR, however, feels more immediately helpful. It'll be a while before you can virtually plop 3D objects into an augmented reality space inside Chrome, but we just got to take it for a spin and honestly, the AR-friendly web can't arrive soon enough.

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An experimental Chromium modification in the form of an app for Android that lets developers build Augmented Reality ( AR ) experiences using web technologies on top of Google's WebARonARCore uses WebViews, which is a similar debugging process to debugging Chrome for Android tabs.

What Is The Difference Between Google Chrome And Chromium Browser? AR Dragon lets you hatch your own dragon egg and take care of it. With each passing day of you playing this AR app for iOS, your little dragon gets bigger.

Let's set the stage a little bit first. A Google staffer handed me a Pixel 2XL with a pre-release Chromium build, and the only demo available gave me the power skim through a webpage and drop an Aztec offering vessel called a chacmool onto the floor in front of the phone. (Turns out, chacmool were typically used for ceremonial offerings and sacrifices, but this one was free of virtual blood.) Google's demo was pretty basic as far as AR experiences go, but even at this early stage it worked much, much better than I expected. I've used full-blown standalone AR apps that didn't feel as smooth as this: I could move the vessel around the room, rotate it with two fingers, and get nice and close for proper scrutiny with 6 degrees of freedom.

Simply poking around was neat enough, but there was a strong educational angle too. Floating data points hovering around the chacmool offered additional information and context when tapped. I wouldn't have thought much of the statue's red and blue feet, but a quick tap revealed that the red and blue paint used to color the chacmool's sandals helped researchers connect it in time with other pieces of artwork found in Mexico. I always walk away from I/O with a few tidbits of random information tucked away in my head, but I certainly didn't expect to leave with a better understanding of Mesoamerican art. The demo was actually highly reminiscent of time spent wandering around a museum in Barcelona with a Google Tango-powered tablet, except this time I didn't need specialized hardware. For education and the perpetually curious, web AR is going to feel tremendously valuable.

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Because of Chrome ’s official support for WebVR , this means that users will be able to navigate their way to their next VR-optimised web experience without having to Andrey Doronichev, Product Director of VR and AR apps at Google, explained how it should work similarly to WebVR, “being able

The reasons you need to download ARise. If you 're really looking into AR for the first time, you need an app where you can get a complete experience , and not just an AR mode that enables you to take pictures or see a demonstration.

While the impact of AR in a web browser is already very clear, one weighty question remains: when can people actually use this stuff? Well, it depends on who you are. This particular demo will be available to developers running early Chrome Canary builds in just a few weeks, and Google held an immersive web session at I/O to get those folks ready to start crafting in-browser AR experiences. Sadly, everyone else is going to have to wait — the APIs Google is using to make these experiences possible aren't final yet, so there's really no way of knowing when our browsers will get these major updates. Google offered some hope, though: A lot of the code around in-browser VR applies here as well, so developers won't have to start from scratch. We're obviously still in for a long wait, but considering 100 million phones and tablets out there technically support augmented reality, it's important that Google and its partners get these experiences right.

Chrome is killing its 'Secure' URL label in September .
The Chrome browser's upcoming versions will focus on highlighting its negative security indicators, even going as far as sunsetting its positive ones. Chrome Security Product Manager Emily Schechter has announced that Chrome 69, which will be available in September, will stop marking HTTPS sites as "Secure" on the address bar. Why? Well, because Google wants the default state to be secure. The tech giant already revealed earlier this year that all HTTP-only sites will be marked "Not Secure" in July.

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